Gaming - World's Biggest Entertainment Industry

The total value of worldwide annual retail sales for video game software now exceeds equivalent numbers for music, DVD or box office revenues. In 2007, consumers spent $20.7 billion on hardware and $34.7 billion on software.

Value of Purchases (billion $)
2005
2006
2007

Hardware

9.4

13.2

20.7

Software

24.2

26.5

34.7
Source: www.slideshare.net/EhOs/video-game-industry-trends

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