| Value of Purchases (billion $) | 2005 | 2006 | 2007 | 
| Hardware | 9.4 | 13.2 | 20.7 | 
| Software | 24.2 | 26.5 | 34.7 | 
Gaming - World's Biggest Entertainment Industry
The total value of worldwide annual retail sales for video game software now exceeds equivalent numbers for music, DVD or box office revenues. In 2007, consumers spent $20.7 billion on hardware and $34.7 billion on software.
Source: www.slideshare.net/EhOs/video-game-industry-trends
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